DooDesch Mod Docs
Every DooDesch Schedule I mod, and every API they expose. Generated from the mod repositories at their latest release.
Mods that expose an API
Section titled “Mods that expose an API”Each of these lets another mod talk to it. The reference is generated from the mod’s own source at its latest release tag, so it says what shipped, not what was planned.
SideloadWrite mod interfaces as HTML, CSS and JavaScript, rendered as real Unity UI.
SnitchReport your mod's cost and state to the profiler. A no-op when Snitch is absent.
HotlinePut your mod's HUD panel in the shared overlay instead of inventing another one.
TightBeamTake over the flashlight - override the beam, blink it, hand it back.
PersonnelSpawn NPCs from plain folders as real S1API NPCs.
InkorporatedAdd tattoos to the in-game tattoo shop from your own mod.
SideHustleRegister a gamemode so the main-menu hub can list and launch it.
ClipwiseOffer entries in the clipboard picker.
HashRegister a terminal command.
Every mod
Section titled “Every mod”The sidebar lists all of them, API or not: what the mod does, what it needs, and its full changelog.
How this stays current
Section titled “How this stays current”Nothing here is written by hand except the guides. A build reads the GitHub org, takes every public repo
tagged game-schedule-i at its latest release, and regenerates the overview, the changelog and the API
reference from that repo’s own files. A new mod appears by being tagged, not by anyone editing this site.