All mods
27 mods, read from the GitHub org at their latest release. Nothing on this page is typed by hand.
Mods you install to play
Section titled “Mods you install to play”| Mod | What it does | Version |
|---|---|---|
| FullHouse | Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default). MelonLoader mod. | 1.1.0 |
| Inkubator | In-game 3D tattoo editor for Schedule I: import PNGs, place them on the character, preview live, and export a ready-to-publish Inkorporated tattoo pack. | 1.0.4 |
| L10n | Tiny single-file localization for Schedule I MelonLoader mods - built-in tables, player-editable JSON translation files, automatic language detection | unreleased |
| Litterally | Trash performance for Schedule I - the map can hold 100k+ pieces of litter, lag-free. | 1.1.0 |
| LooseEnds | Schedule I - NPCs who spot a body call the cops and an investigation kicks off. | 1.1.1 |
| Personify | In-game NPC editor for Schedule I - design NPCs live, export Personnel packs. | 1.3.0 |
| Polyfill | Keeps older Schedule I mods working after a game update. Puts the names an update took away back into MelonLoader’s generated interop assemblies - your mod files are never touched. | 0.9.26 |
| PolyfillIndex | polyfill.doomods.com - the public list of which Schedule I mods still work on which version of the game, built from reports players chose to send. | unreleased |
| PropHunt | Multiplayer prop hunt for Schedule I - hide as a prop or hunt them down. A Side Hustle gamemode built on S1API. | 1.3.8 |
| Reflash | Put the in game phone on your real phone. Scan the code in the Connect app and messages, map, deliveries, products, dealers, contacts and the journal open on a second screen. Needs Sideload. | unreleased |
| RVRepairVan | Repair your wrecked RV in Schedule I through a tracked questline, with referral haggling and a repair cinematic. | 2.6.2 |
| Siesta | NPC performance LOD for Schedule I - hides and pauses distant, off-screen NPCs for more FPS and wakes them cleanly as you approach. | 1.2.2 |
| Stash | Public shared source for DooDesch’s Schedule I mods (starts with the FullHouse lobby-cap engine). | unreleased |
| WhatsDab | Chat on the Schedule I phone. Threads, unread counts, group and one to one, in both orientations. Built on Sideload. | 1.1.0 |
| Yoink | A hand winch for Schedule I - hook anything at the exact point you aimed at and reel it out of wherever it is stuck. | 1.2.1 |
Mods other mods build on
Section titled “Mods other mods build on”These expose an API. Their reference is generated from their own source.
| Mod | What it does | Version |
|---|---|---|
| Clipwise | Category tabs, search, filters and tooltips for the Schedule I management clipboard - and it sorts other mods’ seeds on its own. | unreleased |
| Hash | A terminal instead of the dev console: completion, arguments, output and history, on the in-game phone. | 1.0.5 |
| Hotline | One overlay and one key for every mod’s HUD - a framework + compatibility layer for Schedule I. | 1.3.1 |
| Inkorporated | Custom tattoo framework for Schedule I - mods add tattoos to the in-game tattoo shop via drop-in packs or a public API. | 1.1.3 |
| Personnel | The NPC framework for Schedule I - NPC packs as plain folders, spawned by mods as real S1API NPCs. | 2.2.0 |
| SideHustle | A main-menu hub that lists installed gamemode mods and launches them without a savegame. | 2.4.2 |
| Sideload | Write Schedule I mod interfaces as HTML, CSS and JavaScript. Sideload renders them as real Unity UI - no browser, no native code. | 1.32.0 |
| Snitch | A performance profiler for Schedule I - cost + state of NPCs, trash, quests and your own mods, with a HUD and a live web dashboard. | 1.6.2 |
| TightBeam | A believable, limited-range handheld flashlight for Schedule I with a cross-mod control API. | 2.1.1 |
Worked examples
Section titled “Worked examples”Source to read rather than mods to install.
| Mod | What it does | Version |
|---|---|---|
| HotlineExample | Modder example for Hotline - register a panel in the unified overlay (no-op when Hotline is absent). | unreleased |
| InkorporatedExample | Example + template for the Inkorporated tattoo framework (Schedule I): a no-code pack and a code mod using the API. | unreleased |
| SnitchExample | Example + modder API (Snitch.cs shim) for the Snitch Schedule I performance profiler. | unreleased |