Clipwise changelog
All notable changes to Clipwise are documented here.
The format follows Keep a Changelog, and versions follow Semantic Versioning.
[1.0.0] - 2026-07-30
Section titled “[1.0.0] - 2026-07-30”First release.
- Replaces the management clipboard’s flat item grid with a picker that has category tabs, a live search box, tag filter chips, favourites, hiding, five sort modes and a floating tooltip.
- Covers every item field on the clipboard, not just a pot’s seed field. Fields with fewer than 12 options keep the vanilla grid unless a mod registered a category for one of their items.
- Classifies items with no registration at all: vanilla and modded split by what the registry received at runtime, modded items group by ID prefix, and effects, yield, growth time, market value and discovery state are read off the seed’s own plant prefab.
- Tooltip shows effects, yield, growth time, product, market value, buy price and discovery state, and warns when an item’s asset name differs from its ID (which breaks selecting it in co-op only).
Clipwise.Api: a single-file, zero-dependency shim mods can reference as a DLL or copy into their project. Registration is load-order independent in both directions and a no-op when Clipwise is absent.- JSON overrides in
UserData/Clipwise/Overrides/so a player can re-file items from mods that will never integrate. An override outranks a mod’s own registration. - Favourites, hidden entries, the sort mode and the last used tab persist in
UserData/Clipwise/preferences.json, outside the game save and never shared in co-op. Sort modes reorder rows inside their category, so the tabs and section headers keep their meaning. - Developer console commands in Debug builds:
cwhelp,cwcats,cwdump,cwconflicts,cwnamecheck,cwauto,cwreload,cwopen.