SeatProfile
public sealed class SeatProfileNamespace Chassis.Api
One seated body: where the avatar sits, where the first-person camera looks from, and how the hands and feet hold on.
Fields
Section titled “Fields”public int IndexIndex into LandVehicle.Seats.
Value 0 up to the number of vanilla seats minus 1. The driver’s seat is the one with isDriverSeat set.
public Vector3 RootAvatar root. The vanilla sit clip puts the hips 0.825 m above it.
Value A point in the frame, in metres. With the hips 0.5 m above the frame origin, y is -0.325.
public float YawAvatar yaw against the frame, in degrees.
Value 0 faces the frame’s forward axis, 90 its right, 180 backwards.
public Vector3 EyesCamera position for the first-person view.
Value A point in the frame, in metres; about 0.6 m above the hips looks from the avatar’s eyes.
public string Pose = "Sitting"Animator bool that holds the pose; vanilla has “Sitting”.
Value “Sitting” is the only seated pose the vanilla avatar has.
public HandProfile HandsType: HandProfile
Hands, or null to leave the arms to the animation.
public FootProfile FeetType: FootProfile
Feet, or null to leave the legs to the animation.