ObjectMoveDefinition
public sealed class ObjectMoveDefinitionNamespace MapExpansions
Moves one main-world object itself for as long as a state stands. Unlike a copy it keeps its interactions and network behaviours. The object goes back when the state leaves.
Properties
Section titled “Properties”public string Id { get; set; }Unique inside the state.
public string Path { get; set; }Path of the object in the main world, as in CopyDefinition.Template.
Offset
Section titled “Offset”public Vector3 Offset { get; set; }World-space shift of the object’s pivot.