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Configuration

Settings live in UserData/MelonPreferences.cfg under [TightBeam].

SettingDefaultWhat it does
EnabledtrueMaster on/off for the whole mod.
FocusModifierKeyLeftAltHold this and scroll the mouse wheel to change focus.
DefaultFocus0.5Starting focus. 1 = wide flood, 0 = tight throw.
DefaultIntensity7Base brightness (clamped to Min/Max).
MinIntensity / MaxIntensity1 / 20Hard floor / ceiling for brightness.
RangeWide / RangeNarrow8 / 34Beam range (m) at each focus extreme.
AngleWide / AngleNarrow66 / 16Cone angle (deg) at each focus extreme.
ColorHex#E6F2FFBeam colour (cool white).
CastShadowstrueSoft shadows so the beam is blocked by walls (turn off on low-end machines).

There are more fine-tuning knobs for the focus feel (sensitivity, easing, flick threshold) in the same section if you want to dial it in.

SettingDefaultWhat it does
RemoteBeamstrueShow the other players’ flashlights as TightBeam cones.
MaxRemoteBeams4Most other beams drawn at once, nearest first. 0 turns them off.
RemoteBeamMaxDistance70Metres beyond which another player’s beam is not drawn.
RemoteShadowNearest0How many of the nearest remote beams may cast shadows. 0 keeps a full lobby smooth.
RemoteSmoothingTau0.08Smoothing on another player’s aim. The game replicates their camera about 10x/sec, so without this the cone steps visibly.
RemoteBeamsForUnmoddedPlayerstrueAlso draw a cone for players without TightBeam, using your defaults. Turn off to leave their vanilla light alone.
SuppressRemoteVanillaLightstrueTurn off their vanilla flashlight light while their cone is shown, so you never see both.
SyncMyBeamtrueShare your own beam’s shape, colour and effects with the others.

If a big lobby costs you frames, drop MaxRemoteBeams first, then RemoteBeamMaxDistance. Leave RemoteShadowNearest at 0 unless you want a teammate’s beam to cast shadows of its own.

  • On/off is the game’s own flashlight. There is no separate TightBeam toggle key - the beam follows the game’s FlashlightOn state, so it is always in sync and you use your normal flashlight key.
  • Brightness is not a player control. It rests at DefaultIntensity (bounded by Min/Max); only mods can change it, via the Modder API.