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WorldSource

public sealed class WorldSource

Namespace MapExpansions

Where the expansion’s original content comes from.

public string SceneName { get; set; }

Scene in the game build, loaded additively in the main menu.

public string RootName { get; set; }

Root object of that scene whose hierarchy is taken over.

public List<string> TestedGameVersions { get; }

Game versions the content was checked against. A different running version is reported as a warning; an empty list skips the check.

public string RoadNodesName { get; set; }

Object of the source scene whose children are the road nodes of its vehicle road graph. They join the main world’s road node graph, which vehicles use to find the nearest road. Empty skips them.