WorldSource
public sealed class WorldSourceNamespace MapExpansions
Where the expansion’s original content comes from.
Properties
Section titled “Properties”SceneName
Section titled “SceneName”public string SceneName { get; set; }Scene in the game build, loaded additively in the main menu.
RootName
Section titled “RootName”public string RootName { get; set; }Root object of that scene whose hierarchy is taken over.
TestedGameVersions
Section titled “TestedGameVersions”public List<string> TestedGameVersions { get; }Game versions the content was checked against. A different running version is reported as a warning; an empty list skips the check.
RoadNodesName
Section titled “RoadNodesName”public string RoadNodesName { get; set; }Object of the source scene whose children are the road nodes of its vehicle road graph. They join the main world’s road node graph, which vehicles use to find the nearest road. Empty skips them.